Light after dead
Imagine being chased by zombies through a five story building. This desolate world is filled with debris. Sprinting forward, you are forced to scramble through cramped rooms, clutching desperately to the chair leg you are wielding as a weapon.
You punch through a door to be met by a shambling undead. Clubbing it with the leg, it falls and your defense shatters. Pushing past its crumpled body, you’re driven to the roof. Desperate, you see a dumpster below and leap into its trash filled embrace.